Business card (front and back)

DVD Cover and label
Letterhead, Budget and Resume
Logo Slick
Screenshot of Website
Pacific Rim Ticket
Signature Sheet
Contract
Degree Audit
Rubric
Artist Statement
When
I was a kid, I wasn’t a hardcore gamer. I wouldn't even say I was
a casual gamer, barely picking up Pokémon on my Gameboy Color and
hardly ever touching the Xbox. However, when I came to this school
after leaving my previous college, I decided on a major while
applying and chose Game Art and Design. As the classes got more
interesting, I started playing more video games and discovered that
this was one of the best decisions I’ve made. During my Level
Design class, I realized I love the Unreal Editor and creating
something that will be challenging for a player. That was around the
time I started playing “Gears of War” and “Alice: Madness
Returns”, and began to see the application of UDK applied to a game
setting. I enjoyed seeing everything I could do using elements of
the UDK Editor (Kismet and Matinee) to create an interactive world.
That’s when I found that I love level design and that I would love
to continue to explore what the UDK had to offer.
Finding
something I love doing has made me realize that I would like to
continue my education in an Master's Degree program. Ideally, I see
this being right after I graduate from the Art Institute but starting
my career is equally important to me. In my career, I would like to
become the best at what I do, no matter the genre; zombies, kids,
educational, etc. I would like to stay up to date on current
technology and programs related to my field. I would also like
explore architecture and interior design, as these relate to level
design by creating the mood and time period with the surrounding
environment through buildings and rooms are decorated to show a
cohesive piece. To this end, I feel like level design, architecture
and interior design go hand in hand, and having a little knowledge in
the last two would definitely benefit me in the long run.
When
I took my first college drawing class, I was at Gettysburg College.
I decided I wanted to study Studio Art but then realized it had no
job opportunities and being a broke artist was not what I looked
forward to. When I transferred to the Art Instutite of Washington, I
couldn't wait to hit the ground running. When I got to my first 3D
class, I disliked 3D modeling. However, the more classes I took and
learned tricks on how to model quicker, the more it grew on me. Now,
I can't see myself doing anything else. While I still have a small
urge to create 2D art and sculpture, I feel that my stregnths are in
3D inorganic modeling and level design.
The
work I've submitted is levels. My school level is the first level I
created. The space museum and shack levels are based on dreams I've
had that made impressions on me. The metro level is based on a metro
station that any Washingtonian, Virginian, or Marylander would
recognize if they went into DC. With my work, I'm trying to show
that I can create realistic looking levels using to-scale asset
models and items, even with outlandish premises. However, with my
Kid's Room level, I'm breaking that rule, to show that I can do
something else other than realistic.
General
*Flash game "Class Mouse Game"on my website: http://mace2123.aisites.com/
Project
UPDATE 8/14/2013: Removed the ones Prof. Ellis recommended I remove. They are no longer above.



















































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